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Update README.md
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README.md

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@@ -21,7 +21,7 @@ GameObject GO = ObjectPooler.Instance.GetGameObject(/*Index of the Pooled Object
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//Make changes to your gameObject here
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```
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## In the Editor
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# In the Editor
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![image](https://user-images.githubusercontent.com/32739337/102151045-4fa96100-3e48-11eb-9bed-7c8a8cb7eb8f.png)
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Here we have the option to enable debugging and to assign new objects to the pool

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