diff --git a/_tutorials/design_features/Species_Transport/Species_Transport.md b/_tutorials/design_features/Species_Transport/Species_Transport.md index 4dd732aa..10706f7d 100644 --- a/_tutorials/design_features/Species_Transport/Species_Transport.md +++ b/_tutorials/design_features/Species_Transport/Species_Transport.md @@ -179,7 +179,7 @@ Here the user can also fix certain Design variables by simply not using them in ``` % ----------------------- DESIGN VARIABLE PARAMETERS --------------------------% % -DV_KIND= FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT +DV_KIND= FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D % % Marker of the surface in which we are going apply the shape deformation % NOTE: for deformation the outlet should be a MARKER_SYM to hinder the mesh being ripped apart. @@ -188,9 +188,9 @@ DV_MARKER= ( wall ) % Parameters of the shape deformation % - FFD_SETTING ( 1.0 ) % - FFD_CONTROL_POINT ( FFD_BoxTag, i_Ind, j_Ind, k_Ind, x_Disp, y_Disp, z_Disp ) -DV_PARAM= (BOX, 2, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 3, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 4, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 5, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 6, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 2, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 3, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 4, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 5, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 6, 1, 0, 0.0, +DV_PARAM= (BOX, 2, 0, 0.0, 1.0); (BOX, 3, 0, 0.0, 1.0); (BOX, 4, 0, 0.0, 1.0); (BOX, 5, 0, 0.0, 1.0); (BOX, 6, 0, 0.0, 1.0); (BOX, 2, 1, 0.0, 1.0); (BOX, 3, 1, 0.0, 1.0); (BOX, 4, 1, 0.0, 1.0); (BOX, 5, 1, 0.0, 1.0); (BOX, 6, 1, 0.0, 1.0) % Excluded FFD points that are fixed to keep a nice geometry and mesh -%DV_PARAM= (BOX, 0, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 1, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 0, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 1, 1, 0, 0.0, 1.0, 0.0 ); +%DV_PARAM= (BOX, 0, 0, 0.0, 1.0); (BOX, 1, 0, 0.0, 1.0); (BOX, 0, 1, 0.0, 1.0); (BOX, 1, 1, 0.0, 1.0); % % Value of the shape deformation % first row: lower row y-direction @@ -312,4 +312,4 @@ Figure (4): Objective Function value and Gradient Norm over optimizer iterations Figure (5): Baseline and Optimized Mesh with the respective FFD-Boxes. ![Optimization Cycle](../../tutorials_files/design_features/Species_Transport/images/opt_cycle.gif) -Figure (6): Optimization series from baseline to final mesh with FFD-Boxes. \ No newline at end of file +Figure (6): Optimization series from baseline to final mesh with FFD-Boxes.