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Gfx3View
A 3D view. Used to manipulate camera, viewport, projection mode, background color and more.
- new Gfx3View(): Gfx3View
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getBgColor(): vec4
Returns the background color. -
getCameraMatrix(): mat4
Returns the camera matrix. -
getCameraPosition(): vec3
Returns the position of the camera. -
getCameraViewMatrix(): mat4
Returns the camera view matrix (nothing else than an inverted camera matrix). -
getClientScreenPosition(x: number, y: number, z: number): vec2
Returns the client screen position of a 3D point given its world coordinates.- x: The x world coordinate.
- y: The y world coordinate.
- z: The z world coordinate.
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getClipMatrix(): mat4
Returns the clip matrix. -
getClipOffset(): vec2
Returns the clip offset. -
getClipOffsetX(): number
Returns the x-coordinate of the clip offset. -
getClipOffsetY(): number
Returns the y-coordinate of the clip offset. -
getOrthographicDepth(): number
Returns the orthographic depth. -
getOrthographicSize(): number
Returns the orthographic size. -
getPerspectiveFar(): number
Returns the far limit. -
getPerspectiveFovy(): number
Returns the fovy angle (perspective eye-angle). -
getPerspectiveNear(): number
Returns the near limit. -
getProjectionClipMatrix(): mat4
Returns the result of multiplying the clip matrix and the projection matrix. -
getProjectionMatrix(): mat4
Returns a projection matrix. -
getProjectionMode(): ProjectionMode
Returns the projection mode. -
getScreenNormalizedPosition(x: number, y: number, z: number): vec2
The normalized screen position of a 3D point given its world coordinates.- x: The x world coordinate.
- y: The y world coordinate.
- z: The z world coordinate.
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getScreenSize(): vec2
Returns the screen size. -
getViewProjectionClipMatrix(): mat4
Returns the result of multiplying the clip matrix, projection matrix, and camera view matrix together. -
getViewport(): Gfx3Viewport
Returns the viewport. -
getViewportClientSize(): vec2
Returns the size of the viewport in client coordinates space. -
getViewportSize(): vec2
Returns the size of the viewport in pixels. -
setBgColor(r: number, g: number, b: number, a: number): void
Set the background color (from 0 to 1).- r: The parameter "r" represents the red component.
- g: The parameter "g" represents the green component.
- b: The parameter "b" represents the blue component.
- a: The parameter "a" represents the alpha value.
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setCameraMatrix(cameraMatrix: mat4): void
Set the camera matrix.- cameraMatrix: The camera transformation matrix.
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setClipOffset(x: number, y: number): void
Set the clip offset with the given x and y coordinates.- x: The X coordinate of the clip offset.
- y: The Y coordinate of the clip offset.
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setOrthographicDepth(orthographicDepth: number): void
Set orthographic depth.- orthographicDepth: The depth of the orthographic view.
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setOrthographicSize(orthographicSize: number): void
Set orthographic size.- orthographicSize: Determines how much of the scene is visible within the camera's view frustum.
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setPerspectiveFar(perspectiveFar: number): void
Set the far limit.- perspectiveFar: The maximum distance from the camera at which objects will be rendered.
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setPerspectiveFovy(perspectiveFovy: number): void
Set the fovy angle.- perspectiveFovy: The fovy angle.
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setPerspectiveNear(perspectiveNear: number): void
Set the near limit.- perspectiveNear: The distance to the near clipping plane of a perspective projection.
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setProjectionMode(projectionMode: ProjectionMode): void
Set the projection mode.- projectionMode: The projection mode.
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setScreenSize(width: number, height: number): void
Set the screen width and height (internal use). Warning: Don't change the screen size here please, use CoreManager instead. It's method is automatically updated by Gfx3Manager::$handleWindowResize.- width: The width of the screen size.
- height: The height of the screen size.
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setViewport(viewport: Gfx3Viewport): void
Set the viewport.- viewport: The viewport.