Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Svelto ECS C# Entity Component System
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
🎲 ECS Framework for Unity Game Engine and .Net Platform
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
High-performance C# ECS
... the little C# ECS that loves you back!
SpatialOS GDK for Unity
Pure C# Entity Component System framework
EgoCS: An Entity (GameObject) Component System framework for Unity3D
This is a simple and interactive Unity3d example project to show how to use Entitas
A C# wrapper for flecs
SpatialOS GDK for Unity FPS Starter Project
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
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