A fast entity component system (ECS) for C & C++
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Updated
Sep 9, 2025 - C
A fast entity component system (ECS) for C & C++
3D engine with modern graphics
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Data-oriented networking playground for the reliable UDP transports
ENGINE..... vrooooommm
Mirror of https://dev.v4.games/v4games/eco2d
An abandoned game dev toolset.
RPG engine made with SFML/C++
An OpenGL 2D game engine built with GLFW in C.
ECS game engine + shoot 'em up
Fast, lightweight, software development tool.
42 Normed Entity Component System
An Entity Component System library written in C with a simple API
Rudimentary Entity Component System in pure C
FLECS port of https://github.com/reworks-org/EnttPong
It is a very small library for managing entities and their behaviours (components)
A few different entity component systems
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