Spawning a rigidbody at the same position as another #129
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Yes it should be able to handle these situations. This can be fixed. |
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This commit should fix it |
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Hi again. I am spawning 2 spheres rigidbodies at the same location. For some shapes this is defined for some it isn't and i get an assert
Example spawning 2 boxes at the same location seems to work and they seem to push eachother away which seems ok.
When spawning 2 spheres for example at the same location gets an assert here
i am wondering if edyn should handle this case and define some behavior instead of just bailing when the 2 bodies are at the same position.
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