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# Unity-Object-Pool
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A very simple singleton object pooler for optimization. It can handle all of the object pooling during the game loading and is persistant throughout scenes
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Currently to get the objects from the pool you need to know the index in the pool, will be changed to either use the position or the name.
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Currently to get the objects from the pool you need to know the index in the pool, will be changed to use the name.
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# What is pooling?
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It is computationally expensive to instantiate and destroy objects like bullets that get re-used a lot.
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Its a lot more effective to instantiate them all in the beginning and to keep re-using them by setting them active/false

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