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Summary

  • Refactored large monolithic functions into smaller, focused components
  • Improved TypeScript type safety throughout the codebase
  • Fixed performance issue in PlayerManager

Changes

🔧 Code Refactoring

  • createCarMesh.ts: Broke down 149-line function into 7 focused helper functions

    • Separated car body, roof, wheels, bumpers, lights, and username plates
    • Each component now has its own creation function for better modularity
  • EventEmitter: Replaced any[] with proper generic types

    • Created generic EventEmitter<T> with type-safe event maps
    • Added EventMap interface for defining event signatures
    • Updated UserManager with typed UserManagerEvents
  • Game.ts: Grouped 10+ initialization methods into 3 logical categories

    • initializeGameplay() - Controls and car setup
    • initializeEnvironment() - Ground, obstacles, lighting
    • initializeUI() - Debug panel and splash screen

⚡ Performance Improvements

  • PlayerManager: Fixed inefficient username update
    • No longer recreates entire car mesh just to update username
    • Created updateCarUsername() utility that only updates name plates
    • Properly disposes old textures/materials to prevent memory leaks

Test Plan

  • TypeScript compilation passes without errors
  • Build completes successfully
  • No runtime errors in development mode
  • Username updates work correctly without performance degradation
  • All existing functionality remains intact

🤖 Generated with Claude Code

benvenker and others added 7 commits August 10, 2025 21:42
- Break down 149-line createCarMesh into 7 focused functions
- Add proper TypeScript types for EventEmitter with generic event maps
- Group Game.ts initialization methods by category (gameplay, environment, UI)
- Fix PlayerManager performance issue - update username plates without recreating entire car mesh
- Extract car component creation into reusable functions
- All tests pass, no TypeScript errors

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
Extract magic numbers to centralized constants configuration
@benvenker benvenker force-pushed the refactor/simplify-functions-improve-types branch from fdf8fae to d32383f Compare August 15, 2025 01:26
@benallfree
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Wow this is my first vibe-PR lol :)

Unfortunately I'm not sure how to handle it... it's too large to review and verify. What do you suggest?

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2 participants