~~ This project was implemented in November 2016 ~~
Game with a graphical user interface in which a frog must start from a position to join another one by jumping from water lily to water lily on a pond.
The time of a game is limited to one minute.
In the application model, each type of surface element has a different effect on the frog, these effects are modelized via the design pattern Strategy. The whole application is based on a Model-View-Presenter (MVP) architecture.
There are:
- a pdf file rules_in_French.pdf describing exhaustively the rules of the game in French
- a src directory containing fully commented sources in Doxygen format (packages, classes, attributes, methods)
- a compilation script cmake
- a doxyfile for automatically generating the documentation in HTML format
- a UML directory containing the class diagram of the whole application in dia format