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Frog's game

~~ This project was implemented in November 2016 ~~

Game with a graphical user interface in which a frog must start from a position to join another one by jumping from water lily to water lily on a pond.

The time of a game is limited to one minute.

In the application model, each type of surface element has a different effect on the frog, these effects are modelized via the design pattern Strategy. The whole application is based on a Model-View-Presenter (MVP) architecture.

There are:

  • a pdf file rules_in_French.pdf describing exhaustively the rules of the game in French
  • a src directory containing fully commented sources in Doxygen format (packages, classes, attributes, methods)
  • a compilation script cmake
  • a doxyfile for automatically generating the documentation in HTML format
  • a UML directory containing the class diagram of the whole application in dia format

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Frog's game (November 2016)

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