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Memory Engine 360

This is a remake of Cheat Engine, but for consoles (so far only Xbox 360). This project was inspired by https://github.com/XeClutch/Cheat-Engine-For-Xbox-360

Additional Features (via Tools menu)

  • Task Sequencer (e.g. memory freezing, randomization, etc.)
  • Debugger (WIP) (thread and register exploring)
  • Pointer Scanner
  • Memory Viewer (hex editor)

Please take care when changing ('poking') values on your console. You may break things, maybe even permanently if you change the wrong things.

Download and build

  • Clone repo: git clone --recursive https://github.com/AngryCarrot789/MemEngine360
  • Open MemEngine360.sln and then run/debug.

If you wish to publish as a single .exe with a few (native) DLLs alongside, run publish.bat in the folder MemEngine360.Avalonia. This is how I create releases for this project

The current version is v1.1.8-dev. Dev builds most definitely have bugs.

How to use

Visit the wiki at https://github.com/AngryCarrot789/MemoryEngine360/wiki to see the quick start guide, as well as docs for developers that wish to improve MemoryEngine360.

Contributions

are most welcome! Even just general tips and advice on how the UI can be improved or made more productive are helpful.

The API section of the wiki contains a lot of docs on the code base of MemoryEngine360. https://github.com/AngryCarrot789/MemoryEngine360/wiki/API

Licence

The project is licenced under GPLv3. See COPYING.GPLv3 for more information. All files should contain the licence header

This project references a project called PFXToolKitUI licenced under LGPL, and AvaloniaHex is licenced under MIT.

The files IFeatureXboxJRPC2.cs and Jrpc2FeaturesImpl.cs contain code adapted from XboxChef/JRPC, licenced under GPL-3.0

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Memory Engine 360, a remake of Cheat Engine for consoles, written in C# using Avalonia

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