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Releases: Anuken/Mindustry

v8 Build 150.1 - Beta

25 Jul 23:20
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v8 Build 150.1 - Beta Pre-release
Pre-release
  • Changed planet launch UI visuals slightly to indicate origin sector more clearly
  • Made hovered sector name/info display on mobile (previously, it was only visible on desktop)
  • Added a hint for un-researched unit upgrades
  • Added previews of incoming links for Erekir bridges
  • Made enemy spawn positions update when edited in-game through world processors or scripts
  • Increased Breach tungsten ammo multiplier 1 -> 2
  • Fixed scaling of server headers in server list
  • Fixed possible duplication of servers in server list
  • Fixed teams in logic not being sense-able

v8 Build 150 - Beta

23 Jul 19:19
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v8 Build 150 - Beta Pre-release
Pre-release
  • Complete reorganization of Serpulo campaign layout and sector tech tree; preset sectors are now adjacent
  • Made sector icons show up on map
  • Moved procedural attack sector positions
  • Made dark areas of Serpulo emit light based on player/enemy structure presence
  • Made procedural sectors on Serpulo now require a Foundation core to prevent sequence breaking
  • Added unfinished enemy base sectors to the far side of Serpulo - these are currently procedural nonsense, but will be replaced with user-made maps in a future update
  • Made "select all units" ignore Mono units
  • Added support for multiple unit stances at once
  • Added support for specifying multiple ores to mine for units
  • Made enemy wave AI detect and avoid unit clogs in certain situations
  • Made the editor display a more accurate version of the map
  • Added new metal tiles for future Serpulo maps
  • Added colored floor/wall blocks for custom maps
  • Added character overlay tiles
  • Added a Steam achievement for killing a unit with a mass driver bolt
  • Added a setting for detaching the camera
  • Added a key for toggling unit debug hitboxes
  • Added a rule for filling the core with items
  • Reduced damage of Arc against shields
  • Reduced flying unit crash damage by 50%, and wreck health by 75%
  • Made mass driver bullet damage/explosiveness depend on items carried
  • Various balancing adjustments to make payload distribution more viable on Erekir
  • Made Quell missiles temporarily invincible
  • Fixed miner units sometimes searching for ores far away from the core
  • Fixed a freeze caused by broken logic spawning explosions
  • Fixed installs of multiple mods causing a redundant dependency dialog to appear
  • Fixed legged units drowning due to incorrect pathfinding
  • Fixed research button not being clickable on some devices
  • Fixed visual discontinuity line on Serpulo (and modded planets)
  • Potential fix for Java mods not loading on certain Android devices due to new security requirements
  • Made the server list cache itself as a file in case of unstable network conditions
  • Added experimental keyboard controls on iOS - note that handling right-clicks with a mouse properly does not seem to be a supported iOS feature
  • Added selection of attack wave spawn position by commanding cores in editor
  • Made logic-controlled units unselectable again
  • Made tileable logic displays have an offset to account for the frame, similarly to standard displays
  • Added support for reading characters from strings and message blocks in logic
  • Added support for reading/writing to canvas blocks in logic
  • Added 'select' (ternary) logic operation
  • Made text align a constant variable instead of static instruction field

v8 Build 149 - Beta

30 Apr 23:31
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v8 Build 149 - Beta Pre-release
Pre-release
  • Fixed various errors related to pathfinding
  • Fixed a map editor crash
  • Fixed naval units in waves ignoring walls when pathfinding
  • Fixed RTS AI building up units infinitely in many cases
  • Fixed campaign not saving wave state when game is closed
  • Fixed overdrive state not saving
  • Improved visual interpolation of unit-based missiles on servers
  • Many various balancing changes to Erekir power blocks and turrets
  • Added Frozen Forest completion requirement to silicon smelter
  • Added a search bar to the keybind dialog
  • Added a new system for mods to register their own keybinds (existing mods utilizing vanilla keybinds will break)
  • Added a way to manually select ores for units with mining capabilities
  • Added mining command capabilities to Pulsar/Quasar
  • Added stats for item throughput for item bridges
  • Added a reset button to logic processors
  • Allowed selecting/commanding units that are bound by logic processors
  • Selected units now display all available stances/commands, even if they are not shared across all units

v8 Build 148 - Beta

21 Apr 14:09
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v8 Build 148 - Beta Pre-release
Pre-release
  • Fixed some issues with autoPause on dedicated servers
  • Fixed info button in tech tree not being clickable on desktop
  • Fixed command button not showing up on mobile
  • Fixed stats for Scathe not displaying correctly
  • Fixed liquid transportation blocks being too explosive when full
  • Fixed back button not pausing the game on Android
  • Fixed moving a build plan always moving it to the front on desktop
  • Removed tar fields requirement for Plastanium Compressor research
  • Various minor map fixes for Origin, Sea Port and Extraction Outpost
  • Added support for named colors in logic with %[colorname]
  • Added sensors for display size and draw buffer size
  • Added tiled logic display block
  • Reverted bridge cost increase
  • Made Fungal Pass a requirement for T2 units
  • Rebalancing of Erekir turret ammunition

v8 Build 147.1 - Beta

14 Apr 03:01
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v8 Build 147.1 - Beta Pre-release
Pre-release
  • Added tooltips for additional information about difficulty modifiers
  • Added experimental rule for RTS AI in Serpulo (likely to be buggy)
  • Added logging for OpenGL errors
  • Reduced research cost for various T1 unit factories and units on Serpulo
  • Fixed various minor map issues
  • Fixed compatibility with Java 8 on desktop
  • Fixed various crashes
  • Fixed player being able to rebuild locked derelict blocks
  • Fixed player names in minimap scaling with zoom
  • Fixed local games not being discoverable
  • Fixed command mode button being hidden in editor on mobile

v8 Build 147 - Beta

11 Apr 01:20
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v8 Build 147 - Beta Pre-release
Pre-release

This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.

With over a year since last release, this version has a massive amount of changes. Here are the highlights:

  • Overhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones
  • Difficulty modifiers for the campaign
  • New launch pad mechanics - a landing pad is now required to receive resources
  • New functionality for the Interplanetary Accelerator (still a work in progress)
  • The tech tree can now be viewed in multiplayer for other players
  • Unique icons for sectors in the tech tree
  • Core database tabs for different planets (or mods, should they choose to support it)
  • New functionality that enables repairing derelict blocks
  • Several new production & utility blocks for Erekir
  • Command group hotkeys for units
  • New unit stances for patrolling, holding fire, queuing commands and more
  • New unit commands for looping payload unit transfer, moving into payload blocks, and more
  • New visuals for unit command selection
  • A new pathfinding implementation for units with enhanced performance and reduced unit jams
  • A new UI for editing terrain in-game
  • New ammo types for Erekir turrets
  • Balancing & visual improvements for Serpulo turret ammo
  • Instructions for displaying text and applying drawing transformations for logic processors
  • A new system for displaying arbitrary in-game textures or shapes in maps with world processors
  • New UI for easily managing world processor scripting in maps
  • Many various new features for logic blocks, especially world processors
  • Significant rendering performance optimizations

Due to internal changes, this release is incompatible with v7 Java mods. See https://mindustrygame.github.io/wiki/modding/8-migrationv8 for a list of changes needed to update a Java mod to v8. JSON mods should be largely unaffected.

7.0 Build 146

04 Sep 02:27
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  • Fixed a variety of issues with unit & block cost multiplier rules
  • Fixed many various crashes
  • Fixed various Steam achievements not triggering
  • Fixed pathfinding not being able to path through solid enemy blocks
  • Fixed naval units sometimes attempting to pathfind through land
  • Fixed game data not exporting with large saves on iOS
  • Fixed water tiles with space background resulting in a black background
  • Fixed internal legacy blocks being logic constants
  • Fixed power node double-click leading to interaction rate limit triggering
  • Fixed units sometimes being unkillable
  • Fixed units with long paths sometimes recalculating forever
  • Fixed serious issue with player units getting bugged in certain maps with puddles
  • Fixed Neoplasia reactor sometimes not exploding
  • Fixed units randomly dying when hitting corners
  • Fixed piercing bullets permaturely hitting blocks "under" bullets
  • Fixed missiles dealing double damage to units
  • Fixed FPS not limiting accurately
  • Added setting to disable all lighting
  • Added logic unit autoPathfind command (default wave pathfinding)
  • Made logic unbind command set @unit to null
  • Made "any" environment accessible outside of sandbox
  • Made payload loaders no longer accept inputs from payload unloaders
  • Added logic sensors for shields, content ID (inverse of lookup command)
  • Added logic particle effect instruction
  • Added logic sync instruction
  • Setting factory output points now updates "last accessed"
  • Disabled team switching menu in multiplayer outside of sandbox/PvP
  • Decreased canvas block silicon cost slightly
  • Scathe ammo usage decreased to 15
  • Buffed Precept unit

7.0 Build 145.1

19 Jun 21:33
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  • Fixed a mobile crash when placing blocks
  • Fixed adding schematic icon tags breaking the game
  • Misc pathfinding bugfixes; units should not get stuck moving backwards
  • Legged/insect units should no longer pathfind around solid blocks they can step over

7.0 Build 145

17 Jun 21:58
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  • Fixed logic icons for certain content being squished
  • Fixed a freeze caused by stack routers
  • Fixed Base AI not working sometimes
  • Fixed mods not being able to override UI images
  • Fixed map flags added in objectives not syncing
  • Fixed a crash related to editing canvases
  • Added votekick reason option, made votekicks cancel-able by admins (contributed by @frieda666)
  • Added button for admins to switch player teams
  • Added past player names / IPs to player trace info
  • Added fill erase mode to editor
  • Added option to adapt UI to Macbook notches (contributed by @alxgsv)
  • Made Serpulo attack sectors not invade nearby sectors while you are attacking them
  • Various improvements to the schematics UI (Contributed by @JniTrRny)
  • Starting unit command can now be selected in reconstructors
  • Units now retain their last command when controlled and un-controlled by players

7.0 Build 144.3

23 May 02:02
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This is a hotfix release to fix some startup crashes.

  • Fixed various crashes related to mods
  • Fixed hail using incorrect heat sprite
  • Fixed disabled payload conveyors still moving units on them
  • Added new scorch sprite (Contributed by Fox1va_)