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CAS-ual-TY/README.md

GitHub Portfolio

List of Repositories

Table of Contents

Minecraft Mods

I have been creating Minecraft mods since I am 11 years of age. They range from smaller utility mods to sophisticated magical systems and have been downloaded more than 25 million times at the time of writing. The corresponding CurseForge page is linked in each repository. Please refer to those for a more accurate description.

You can also see an overview on my CurseForge page: https://curseforge.com/members/cas_ual_ty/projects

Spells & Shields

Vanilla+ style magic extension that adds mana and spell trees. Fully data driven.
https://github.com/CAS-ual-TY/Spells-And-Shields

DEUF - Duplicate Entity UUID Fix

Changes UUIDs of loaded Entities in case their UUIDs are already assigned (and removes log spam).
https://github.com/CAS-ual-TY/DuplicateEntityUUIDFix

YgoDuelingMod

The Ygo Dueling Mod for Minecraft aims to reflect the real life TCG experience in a 3D open world game by not only adding the cards but also the packs and their pull ratios to the game.
https://github.com/CAS-ual-TY/YgoDuelingMod

Gun Customization: Infinity

Tons of guns, attachments and combinations.
https://github.com/CAS-ual-TY/GunCus

Extra Trades

Adding some useful trades for vanilla items.
https://github.com/CAS-ual-TY/Extra-Trades

All Enchantments for Trade

Makes villagers sell all vanilla and mod enchantments.
https://github.com/CAS-ual-TY/AllEnchantmentsForTrade

PBOSB - Projectiles Bounce Off Slime Blocks

Makes all projectiles (eg. Arrows, Tridents, ...) bounce off slime blocks.
https://github.com/CAS-ual-TY/ProjectilesBounceOffSlimeBlocks

The Floo [Previously known as: Quorona]

Highly infectious potion effect with mild symptoms.
https://github.com/CAS-ual-TY/Quorona

Extended Armour

Allows you to dye armor!
https://github.com/CAS-ual-TY/ExtendedArmor

CAS' Extra Potions

Makes almost all Minecraft effects available for brewing and adds new high-risk high-reward trade-off potions.
https://github.com/CAS-ual-TY/Extra-Potions

YEETem Potions

Throw the potions, don't just drop them!
https://github.com/CAS-ual-TY/YEETem-Potions

I Need Them Ores

Generate the Ores now, use them in your Tech Mods when they are updated.
https://github.com/CAS-ual-TY/INeedThemOres

Beacon Chunkloaders

Beacons are Chunk Loaders!
https://github.com/CAS-ual-TY/BeaconChunkloaders

Visibilis

Visual Coding in Minecraft
https://github.com/CAS-ual-TY/Visibilis

VRobot

Visually Programmable Mining and Building Robots.
https://github.com/CAS-ual-TY/VRobot

Academic Projects

selfie

I am a big contributor of the selfie project at the department of computer sciences of the University of Salzburg in Austria.
https://github.com/cksystemsteaching/selfie

CAV-CTL-MC

A simple CTL model checker written in go that represents an immediate theory conversion into practice.
https://github.com/CAS-ual-TY/CAV-CTL-MC

Tiny-PRAM

A simulation of a Parallel Random Access Machine together with an implementation of Cole's Parallel Merge Sort algorithm.
https://github.com/CAS-ual-TY/Tiny-PRAM

plus-board-game-framework

A boardgame engine written in Java based solely on OpenGL together with an implementation of Ludo (DE: Mensch ärgere dich nicht!). Supports advanced GUIs together with animations and provides easy multiplayer capabilities.
https://github.com/CAS-ual-TY/plus-board-game-framework

Project Reality

I am a contributor for the Project Reality modification for Battlefield 2. This includes coding and 2D art. https://www.realitymod.com/

PR Stats

Prototype for player stats tracking written in Go. Horrendous code because this project is made while I was still learning Go. The website is automated and completely functional in its own botched way: GitHub actions auto runner runs every 24h, downloads all previously unseen 2D replay files from all servers, and parses each file for its information. All data is saved in JSON (1 file per player - yes, you read that right) and then template HTML files are filled (another file per player - yes, you read that right, again). DogTag images are not one image per player (anymore) but rather rendered using HTML5. The whole thing is committed and pushed by the runner and auto deployed to pages. A very fun but cursed way of accomplishing a prototype which came with its own challenges.
Source code is private - players could fork it and create a "negative" stats version, like a leaderboard of most griefing
https://cas-ual-ty.github.io/PR-Stats/

PR Asset Index

Parses game files and categorizes assets (vehicles). Used for our community server and initially for 2D art development.
https://github.com/CAS-ual-TY/PR-Assets-Indexes

Public go Packages

goset

Generic set type.
https://github.com/CAS-ual-TY/goset

simple_go_cron

cron parsing and checking.
https://github.com/CAS-ual-TY/simple_go_cron

Pinned Loading

  1. Spells-And-Shields Spells-And-Shields Public

    Vanilla+ style magic modification for Minecraft that adds mana and spell trees. Fully data driven.

    Java 7

  2. plus-board-game-framework plus-board-game-framework Public

    LWJGL3 framework for easy development of multiplayer boardgames.

    Java 3

  3. YgoDuelingMod YgoDuelingMod Public

    The Ygo Dueling Mod for Minecraft aims to reflect the real life TCG experience in a 3D open world game by not only adding the cards but also the packs and their pull ratios to the game.

    Java 6 12

  4. cksystemsteaching/selfie cksystemsteaching/selfie Public

    An educational software system of a tiny self-compiling C compiler, a tiny self-executing RISC-V emulator, and a tiny self-hosting RISC-V hypervisor.

    Jupyter Notebook 2.5k 325