List of Repositories
I have been creating Minecraft mods since I am 11 years of age. They range from smaller utility mods to sophisticated magical systems and have been downloaded more than 25 million times at the time of writing. The corresponding CurseForge page is linked in each repository. Please refer to those for a more accurate description.
You can also see an overview on my CurseForge page: https://curseforge.com/members/cas_ual_ty/projects
Vanilla+ style magic extension that adds mana and spell trees. Fully data driven.
https://github.com/CAS-ual-TY/Spells-And-Shields
Changes UUIDs of loaded Entities in case their UUIDs are already assigned (and removes log spam).
https://github.com/CAS-ual-TY/DuplicateEntityUUIDFix
The Ygo Dueling Mod for Minecraft aims to reflect the real life TCG experience in a 3D open world game by not only adding the cards but also the packs and their pull ratios to the game.
https://github.com/CAS-ual-TY/YgoDuelingMod
Tons of guns, attachments and combinations.
https://github.com/CAS-ual-TY/GunCus
Adding some useful trades for vanilla items.
https://github.com/CAS-ual-TY/Extra-Trades
Makes villagers sell all vanilla and mod enchantments.
https://github.com/CAS-ual-TY/AllEnchantmentsForTrade
Makes all projectiles (eg. Arrows, Tridents, ...) bounce off slime blocks.
https://github.com/CAS-ual-TY/ProjectilesBounceOffSlimeBlocks
Highly infectious potion effect with mild symptoms.
https://github.com/CAS-ual-TY/Quorona
Allows you to dye armor!
https://github.com/CAS-ual-TY/ExtendedArmor
Makes almost all Minecraft effects available for brewing and adds new high-risk high-reward trade-off potions.
https://github.com/CAS-ual-TY/Extra-Potions
Throw the potions, don't just drop them!
https://github.com/CAS-ual-TY/YEETem-Potions
Generate the Ores now, use them in your Tech Mods when they are updated.
https://github.com/CAS-ual-TY/INeedThemOres
Beacons are Chunk Loaders!
https://github.com/CAS-ual-TY/BeaconChunkloaders
Visual Coding in Minecraft
https://github.com/CAS-ual-TY/Visibilis
Visually Programmable Mining and Building Robots.
https://github.com/CAS-ual-TY/VRobot
I am a big contributor of the selfie project at the department of computer sciences of the University of Salzburg in Austria.
https://github.com/cksystemsteaching/selfie
A simple CTL model checker written in go that represents an immediate theory conversion into practice.
https://github.com/CAS-ual-TY/CAV-CTL-MC
A simulation of a Parallel Random Access Machine together with an implementation of Cole's Parallel Merge Sort algorithm.
https://github.com/CAS-ual-TY/Tiny-PRAM
A boardgame engine written in Java based solely on OpenGL together with an implementation of Ludo (DE: Mensch ärgere dich nicht!). Supports advanced GUIs together with animations and provides easy multiplayer capabilities.
https://github.com/CAS-ual-TY/plus-board-game-framework
I am a contributor for the Project Reality modification for Battlefield 2. This includes coding and 2D art. https://www.realitymod.com/
Prototype for player stats tracking written in Go. Horrendous code because this project is made while I was still learning Go. The website is automated and completely functional in its own botched way: GitHub actions auto runner runs every 24h, downloads all previously unseen 2D replay files from all servers, and parses each file for its information. All data is saved in JSON (1 file per player - yes, you read that right) and then template HTML files are filled (another file per player - yes, you read that right, again). DogTag images are not one image per player (anymore) but rather rendered using HTML5. The whole thing is committed and pushed by the runner and auto deployed to pages. A very fun but cursed way of accomplishing a prototype which came with its own challenges.
Source code is private - players could fork it and create a "negative" stats version, like a leaderboard of most griefing
https://cas-ual-ty.github.io/PR-Stats/
Parses game files and categorizes assets (vehicles). Used for our community server and initially for 2D art development.
https://github.com/CAS-ual-TY/PR-Assets-Indexes
Generic set type.
https://github.com/CAS-ual-TY/goset
cron parsing and checking.
https://github.com/CAS-ual-TY/simple_go_cron