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Use inline spirv intrinsics for raytracing demo. #212
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Use inline spirv intrinsics for raytracing demo. #212
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…reason we don't use spirv intrinsics for ignoreIntersection and terminateRay
btw is there any alternative to [shader("callable")]
void main(inout RayLight cLight) like declaring a Also similar question for entrypoints dealing with raypayloads (miss shader, etc.) where the storage class would be |
Also is there any way to declare the alternative to |
71_RayTracingPipeline/app_resources/raytrace_procedural.rchit.hlsl
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Not sure how to entry point argument into spirv intrinsics. Dxc complain if the number of argument does not match the expected number of argument of its execution_model. |
Use inline spirv intrinsics for raytracing demo.