Minion-Game is a mobile game created with Unreal Engine, specifically optimized for Android devices. The game aims to provide a smooth gaming experience by managing assets effectively, configuring the project for Android, and optimizing textures to ensure compatibility with different screen densities.
- Optimized for various Android screen densities (hdpi, ldpi, mdpi, xhdpi, nodpi).
- Compressed textures using ASTC, DXT, and ETC2 formats for better performance.
- Set up Unreal Engine for packaging the game for Android, including keystore management and APK generation.
- Tested and debugged for compatibility across a range of Android devices.
- Unreal Engine for game development and project management.
- Android SDK for building and packaging the game.
- C++ for programming game logic.
- Texture compression techniques (ASTC, DXT, ETC2) for improved performance.
- Android folder contains all Android-specific files like Binaries, Configurations, and Build settings.
- Assets includes all the game textures.
- Source contains the game’s code logic.
- Clone the repository to your local machine.
- Open the project in Unreal Engine.
- Set up the Android SDK within Unreal Engine.
- Build and deploy the project to an Android device.
This project is licensed under the MIT License. Check the LICENSE file for more details.
- Thanks to Unreal Engine for providing the tools needed for game development.
- Thanks to Android SDK for its support in mobile game development.