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I'm using this library to render a 3D .glb model in AR. I want to achieve realistic overlap with real-world objects.
Right now, the model always renders in front or floats on real world objects, with no depth-aware occlusion. Is there a built-in way to enable real-world occlusion or depth-based overlap in this library.
Just want to confirm if this is supported or if I’m missing something in the setup. Any guidance would be appreciated!