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[Renderer] Investigate issue with rendering trasparent/semi-transparent objects with different z-order #18

@denyskryvytskyi

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@denyskryvytskyi

Investigate issue with rendering trasparent/semi-transparent objects with different z-order.
Possible solutions:
For 2D Renderer (with disabled depth testing):

  • (PRIMARY OPTION) Layers system
  • Just render in the correct order (sorting) according to Sprite Z position before rendering.

For 3D Renderer:

  • Make next rendering order:
    • Draw all opaque objects first.
    • Sort all the transparent objects.
    • Draw all the transparent objects in sorted order
  • Order independent transparency technique. Good explanation here

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