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Description
When using fullscreen mode, coordinates in 3.8.0 are shifted. These are the settings I am using for the application:
AppSettings settings = new AppSettings(true);
settings.setHeight(1080);
settings.setWidth(1920);
settings.setFullscreen(true);
I'm adding a blue quad that should be fully outside of the screen:
Quad rectangleMesh = new Quad(100, 100);
Spatial geometry = new Geometry("Rectangle", rectangleMesh).move(0, 1080, 0);
Material material = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", ColorRGBA.fromRGBA255(0, 64, 128, 128));
geometry.setMaterial(material);
getGuiNode().attachChild(geometry);
The first screenshot is from 3.7.0:
The second screenshot is from 3.8.0:
Notice that part of the quad is visible in the top left corner of the screen, and the framerate is cut off at the bottom.
I am using Linux with Wayland as display server protocol.
Everything is fine when using windowed mode. However, I noticed that 3.8.0 uses a custom tile bar. Past experiences tell me that this might be the culprit.
yaRnMcDonutsJNightRider
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