LightGridShader is an easy-to-use shader for LED displays, designed to work with Unity's Universal Render Pipeline (URP). With this tool, you can create stunning visual effects for your projects effortlessly.
- Easy Installation: Simple steps to get started.
- Customizable Settings: Tailor your visuals to fit your project needs.
- High Performance: Optimized for real-time rendering.
- Supports Various Resolutions: Compatible with different LED grid sizes.
- Community Support: Get help and share ideas with fellow users.
To use LightGridShader correctly, ensure that your system meets the following requirements:
- Operating System: Windows 10 or later, macOS 10.14 or later
- Unity Version: 2019.4 or later
- Graphics Card: A graphics card that supports URP (e.g., NVIDIA GTX, AMD Radeon)
- Memory: At least 4GB of RAM
To download LightGridShader, visit this page. Hereโs how to get started:
- Click on the link above to go to the Releases page.
- Locate the latest version listed.
- Download the appropriate file for your operating system (e.g., .unitypackage for Unity).
- Once the file is downloaded, open Unity.
- Go to
Assets
->Import Package
->Custom Package
. - Select the downloaded file and click
Open
. - Follow the prompts to install.
You can also find the download link at the top of this document to make it easy.
After installation, you can start using LightGridShader in your Unity projects:
- Open your Unity project.
- Create a new material by right-clicking in the
Assets
window and selectingCreate
->Material
. - Assign the LightGridShader material to your LED display object.
- Adjust settings in the Material Inspector to achieve the desired effects.
If you encounter issues while using LightGridShader, here are some common solutions:
- Shader Not Showing in Unity: Ensure that you have imported the package correctly. Restart Unity if needed.
- Performance Issues: Check your graphics settings in Unity. Lower the quality settings if necessary.
- Compatibility Problems: Make sure you are running the correct version of Unity and verify your hardware meets the requirements.
Join our community to share your experiences, get tips, and ask for help:
- GitHub Issues Page: Report bugs or request features directly on the Issues page.
- Discussion Forum: Engage with other users and developers to share feedback and ideas.
LightGridShader is released under the MIT License. You can use, modify, and distribute this software in compliance with the license terms.
Thank you for choosing LightGridShader! We hope you enjoy creating beautiful LED displays with ease. For any further assistance, feel free to reach out through our GitHub page.