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See file WalletConnect.cs line 72.
SDK version=v5.2.1
In fact, our client modifies Unity's default SynchronizationContext to achieve better performance, which is a very common practice in commercial games. Therefore, do not use SynchronizationContext to determine whether the current logic is running on the main thread. A more mature approach is to retrieve the current thread's ID in the Awake function of a MonoBehaviour, and use this to check if other asynchronous contexts are on the main thread.