A simple and powerful entity component system (ECS) written in C++17
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Updated
Aug 3, 2025 - C++
A simple and powerful entity component system (ECS) written in C++17
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Data-oriented multi-field array container class template written in C++17
Leaf is a cross-building data oriented engine using C++20 developed in my spare time in order to improve my skills and knowledge about game engine architectures.
Performance check chunk base ECS.
A CLI based quizzing application.
Fast 2D rendering engine that takes advantage of data-oriented design.
Tailor Made is a C++20 ECS library with on-the-fly entity creation and JSON-based definitions for entities, components, and their relationships. It supports snapshots for saving and reloading, powerful entity tagging, and custom types that simplify your workflow.
A header-only library for implementing data tables in C++.
node/entity-component-system framework, data-oriented programming framework.
Y1 B3 game programming assignment for Breda University of Applied Sciences
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