Godot/Unity3D System Design Architecture
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Updated
Jun 11, 2025 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Godot/Unity3D System Design Architecture
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
MyBox is a set of attributes, tools and extensions for Unity
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Unity Scripting in C++
Unity support for both ReSharper and Rider
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Add buttons to your inspector in Unity super easily with this simple attribute
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity UGUI editor tools,improve the efficiency of ui development.
Provides a rich set of editor extensions and serialization extensions for Unity.
🚀Actors is a framework empowering developers to make better games faster on Unity.
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
A mesh-based PBR decal system for Unity's universal render pipeline.
Created by Unity Technologies