The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Jul 3, 2025 - C++
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Action to enable running Vulkan apps on GitHub runners
C++20 Vulkan and GLes rendering engine
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
C++/Vulkan Game Engine
This project uses vulkan to implement a model viewer for rendering a given model using deffered rendering.
An example how to build Vulkan C++ application using github Khronos repositories as submodules instead of Vulkan SDK.
Vulkan renderer and game engine exploration.
A funny game with funnier activities on it :3
A Vulkan wrapper
The Order of the Simulation community path tracer.
Simple window creation with ImGui, GLFW, and Vulkan for easy GUI development.
Moldable graphic engine built on Vulkan for any graphic application.
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